{"query":"Ranking Criteria","posts":[{"id":16584,"topic_id":1520,"forum_id":13,"user_id":517,"content":"There needs to be more allowances for old map jank in the ranked section, especially when it comes to higher difficulties. This isn't Bancho, things should be loosened up a bit. Seeing that the ranking criteria is based on the new Simplified Ranking Criteria kinda disheartened me cuz back when I was writing the RC for oldsu, I based it on some forum post from peppy in like, 2009. I'd have to do some digging to see if I still have it, but I very specifically made it more lenient with stuff that would be considered \"old map jank\" (fast spinners, using BPM to modify SV, etc) just cuz I wanted mappers to have a little more freedom with stuff like that.","created_at":"2025-05-06T22:45:16.735352","edit_time":"2025-05-06T22:45:16.735366","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":517,"name":"fluxie31","country":"US","created_at":"2024-01-29T20:06:15.087247","latest_activity":"2026-03-17T21:23:09.423586","restricted":false,"activated":true,"preferred_mode":0,"playstyle":15,"banner":null,"website":"https://fluxie31.neocities.org","discord":null,"twitter":null,"location":"Rhythm Heaven","interests":"Rhythm games"}},{"id":17335,"topic_id":1554,"forum_id":8,"user_id":2171,"content":"[quote=Yurizono Seia]Some density concerns throughout the set, as follows:\r\n\r\nKantan\r\n\r\n00:05:777 (6,7,8,9,10,11,12,13,14,15) - I like the idea here, but without a substantial break beforehand this seems tricky for the difficulty level. You could either rework the start slightly to accomodate a 4/1 break by, for example, placing a 1/1 5-plet between 00:01:604 (1) - and 00:03:690 (3) - , or you could try a different, more linear rhythm to remove this issue.\r\n\r\n00:12:038 (15,16,17,18,19) - the 3/4 over notes 16 and 17 should be followed by a 2/1 break, since this rhythm is considered complex for this level. Removing 00:13:604 (18) - would be an ideal fix for this if you want to keep this rhythm, if not you can move 00:12:951 (17) - on to the white tick and adjust colouring.\r\n\r\n00:21:430 (29) - Remove this note to create a 4/1 break in order to comply with the ranking criteria.\r\n\r\n00:22:473 (30,31,32,33,34,35,36,37,38) - same issue as 00:12:038 - , but if you want to keep this rhythm then removing 00:24:038 (33) - and 00:26:125 (37) - would be ideal.\r\n\r\n\r\nFutsuu\r\n\r\n00:03:690 (6,7,8,9,10,11,12,13,14,15) -  This amount of 1/2 followed by 3/4 could be quite tricky at this level. Removing note 7 would resolve this issue without removing too much from the rhythms represented here, however a 2/1 break would be necessary afterwards, which can be fixed by removing 00:06:299 (13) - and 00:06:560 (14) - , placing a don at 00:06:821 - , and changing 00:07:082 (15) - to a kat. The colouring doesn't have to be as I mention, but that feels the most correct for following the drums.\r\n\r\n00:17:777 (41) - and 00:26:125 (62) - Remove these notes to create 2/1 breaks in order to comply with the ranking criteria.\r\n\r\n\r\nMuzukashii\r\n\r\n00:01:604 (1,2,3,4,5,6,7,8,9,10,11,12) - the 1/4 2-plet followed by the 3-plet with no substantial break between may be a challenge for this difficulty level. Removing the note at 00:03:430 - would resolve this issue without removing too much from the rhythms represented here.\r\n\r\n00:14:125 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - these 1/1 break timings are quite unconventional, and while they do follow the ranking criteria, I feel as if this section could be adjusting slightly to allow the breaks to rest at more conventional points of the songs. The first half of this would follow similarly to the rhythms at 00:18:299 (59,60,61,62,63,64,65) - , but with the inclusion of 2 notes at 00:14:386 - and 00:18:560 - . This would also involve removing 00:15:951 (51) - to create the desired break, and you could also add a note at 00:17:256 - for better flow. If this is slightly confusing feel free to shoot me a message and I can elaborate further on this.\r\n\r\n00:24:560 (80,81,82,83) - Suggestion: I prefer following the sound of the saxophone here as it's the more prominent instrument in this part, so moving 00:24:821 (81) - to 00:24:821 (81) - would flow nicer.\r\n\r\n00:27:951 (92,93,94,95,96,97,98,99,100,101) - Suggestion: You could make a slightly more interesting ending by removing 00:28:473 (94) - and adding a 1/4 3-plet of kats at 00:29:517 (99) - .\r\n\r\n\r\nOni\r\n\r\n00:01:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Starting at this density here may be a bit much, removing 00:03:430 (10) - would resolve this issue.\r\n\r\n\r\nOne final suggestion: consider increasing the OD values for the Kantan and Futsuu by 1, to create a more linear trend between the difficulties. \r\n\r\nSorry for yapping, I hope this feedback is useful to you! [/quote]\r\n\r\nall mods applied, thank you!!!!","created_at":"2025-05-29T21:35:27.446122","edit_time":"2025-05-29T21:35:27.446145","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":2171,"name":"brody","country":"US","created_at":"2025-01-31T19:13:34.028090","latest_activity":"2026-06-25T18:39:56.071100","restricted":false,"activated":true,"preferred_mode":1,"playstyle":13,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":17328,"topic_id":1554,"forum_id":8,"user_id":2168,"content":"Some density concerns throughout the set, as follows:\r\n\r\nKantan\r\n\r\n00:05:777 (6,7,8,9,10,11,12,13,14,15) - I like the idea here, but without a substantial break beforehand this seems tricky for the difficulty level. You could either rework the start slightly to accomodate a 4/1 break by, for example, placing a 1/1 5-plet between 00:01:604 (1) - and 00:03:690 (3) - , or you could try a different, more linear rhythm to remove this issue.\r\n\r\n00:12:038 (15,16,17,18,19) - the 3/4 over notes 16 and 17 should be followed by a 2/1 break, since this rhythm is considered complex for this level. Removing 00:13:604 (18) - would be an ideal fix for this if you want to keep this rhythm, if not you can move 00:12:951 (17) - on to the white tick and adjust colouring.\r\n\r\n00:21:430 (29) - Remove this note to create a 4/1 break in order to comply with the ranking criteria.\r\n\r\n00:22:473 (30,31,32,33,34,35,36,37,38) - same issue as 00:12:038 - , but if you want to keep this rhythm then removing 00:24:038 (33) - and 00:26:125 (37) - would be ideal.\r\n\r\n\r\nFutsuu\r\n\r\n00:03:690 (6,7,8,9,10,11,12,13,14,15) -  This amount of 1/2 followed by 3/4 could be quite tricky at this level. Removing note 7 would resolve this issue without removing too much from the rhythms represented here, however a 2/1 break would be necessary afterwards, which can be fixed by removing 00:06:299 (13) - and 00:06:560 (14) - , placing a don at 00:06:821 - , and changing 00:07:082 (15) - to a kat. The colouring doesn't have to be as I mention, but that feels the most correct for following the drums.\r\n\r\n00:17:777 (41) - and 00:26:125 (62) - Remove these notes to create 2/1 breaks in order to comply with the ranking criteria.\r\n\r\n\r\nMuzukashii\r\n\r\n00:01:604 (1,2,3,4,5,6,7,8,9,10,11,12) - the 1/4 2-plet followed by the 3-plet with no substantial break between may be a challenge for this difficulty level. Removing the note at 00:03:430 - would resolve this issue without removing too much from the rhythms represented here.\r\n\r\n00:14:125 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - these 1/1 break timings are quite unconventional, and while they do follow the ranking criteria, I feel as if this section could be adjusting slightly to allow the breaks to rest at more conventional points of the songs. The first half of this would follow similarly to the rhythms at 00:18:299 (59,60,61,62,63,64,65) - , but with the inclusion of 2 notes at 00:14:386 - and 00:18:560 - . This would also involve removing 00:15:951 (51) - to create the desired break, and you could also add a note at 00:17:256 - for better flow. If this is slightly confusing feel free to shoot me a message and I can elaborate further on this.\r\n\r\n00:24:560 (80,81,82,83) - Suggestion: I prefer following the sound of the saxophone here as it's the more prominent instrument in this part, so moving 00:24:821 (81) - to 00:24:821 (81) - would flow nicer.\r\n\r\n00:27:951 (92,93,94,95,96,97,98,99,100,101) - Suggestion: You could make a slightly more interesting ending by removing 00:28:473 (94) - and adding a 1/4 3-plet of kats at 00:29:517 (99) - .\r\n\r\n\r\nOni\r\n\r\n00:01:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Starting at this density here may be a bit much, removing 00:03:430 (10) - would resolve this issue.\r\n\r\n\r\nOne final suggestion: consider increasing the OD values for the Kantan and Futsuu by 1, to create a more linear trend between the difficulties. \r\n\r\nSorry for yapping, I hope this feedback is useful to you! ","created_at":"2025-05-29T18:30:48.344529","edit_time":"2025-05-29T18:30:48.344543","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":2168,"name":"Yurizono Seia","country":"GB","created_at":"2025-01-31T02:58:57.598990","latest_activity":"2026-04-04T18:15:57.636816","restricted":false,"activated":true,"preferred_mode":1,"playstyle":5,"banner":null,"website":null,"discord":"meguminx_mas","twitter":"https://twitter.com/@meguminx_mas","location":"Megu's Mansion of Mystery","interests":"enjoyer of many things"}},{"id":16585,"topic_id":1520,"forum_id":13,"user_id":809,"content":"\"This isn't Bancho, things should be loosened up a bit.\"\r\nI do feel that we are more lenient than Bancho in a lot of ways, the goal is that more mappers can have a chance to have their maps ranked. Bancho is so strict to the point that even genuinely good maps don't get ranked. I think part of the problem for us is that things we do allow compared to Bancho are not written down.\r\n\r\n\"using BPM to modify SV\"\r\nUsing BPM to adjust SV is actually rankable! It doesn't break modern clients, and is the only valid way to do it using an old client. In fact we already have ranked other maps that do that!\r\n\r\n\"There needs to be more allowances for old map jank in the ranked section, especially when it comes to higher difficulties\"\r\nI do agree with the concept of some things become acceptable with higher difficulties, unfortunately I don't think short spinners will fall under that right now. I know your map is 7*, but I'm not sure that players who enjoy maps of that difficulty will find the short spinners fun, more just annoying. I said this in discord too, but this map should be remembered for being a love letter to impossible old maps of the past, it's a great example of emulating such a unique time in osu!'s history. I am worried that those concepts will be overshadowed as this map would instead be remembered as \"that old style map where the spinners are annoying to hit\".\r\n\r\nOur Ranking Criteria can still use improving! I agree with the criticism that it is mostly just the modern simplified ranking criteria. Hopefully with time we can improve it and make it more fitting for Titanic, like all things here it's a work in progress and subject to change and be improved!","created_at":"2025-05-06T23:16:22.526312","edit_time":"2025-05-06T23:17:49.372456","edit_count":1,"edit_locked":false,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":10059,"topic_id":450,"forum_id":11,"user_id":811,"content":"Map requests are designed to add maps from Bancho to be Ranked/Loved on Titanic. This can be maps that are any status on Bancho, meaning the maps do not need to be ranked there to be ranked here. Map requests can also be made to suggest moving a mapset from loved to ranked, but not the other way around.\r\n\r\nGenerally we are looking for maps that fit \"older styles\". Please do not request maps made in styles that only exist in modern mapping, the goal is to have the maps here on Titanic feel like they belong in 2015 and this older era of the game we emulate.\r\n\r\nRanked maps:\r\nRanked maps will be added as is.\r\n\r\nUnranked maps:\r\nUnranked maps should have complete spreads by [url=https://osu.titanic.sh/wiki/en/Ranking Criteria]Titanic Ranking Criteria standards[/url], if they do not, you can request additional unranked sets to make a \"combined\" set. Combined sets should have similar mapping styles and be from similar eras to each other. If a unranked set does not have hitsounds you must provide your own hitsounds to use for the set, we will not make them for you.\r\n\r\nMap request subjects should include the modes in the set, artist, and song name:\r\n\r\n[STD] Kenji Ninuma - Disco Prince\r\n\r\nMap request forum bodies should include the link to the map on Bancho, and the link to the map on Titanic (assuming it already exists here). You should also include if you think the map should be loved, or ranked:\r\n\r\nhttps://osu.ppy.sh/beatmapsets/1#osu/75\r\nhttps://osu.titanic.sh/b/75\r\nFor ranked\r\n\r\n- BATm\r\n\r\n\r\n[box=Old BBCode Template][b][centre]Here is some BBCode that you can use when making a map request:[/centre][/b]\r\n[centre](it is not required to use this)[/centre]\r\n[centre]An example of what it'd look like:[/centre]\r\n[centre][b][u]Map Information[/u][/b]\r\n[img]https://osu.titanic.sh/images/icons/forum/osu.gif[/img][img]https://osu.titanic.sh/images/icons/forum/ctb.gif[/img][img]https://osu.titanic.sh/images/icons/forum/taiko.gif[/img][img]https://osu.titanic.sh/images/icons/forum/mania.gif[/img]\r\nhttps://osu.ppy.sh/beatmapsets/5640\r\nCreated: [b]YYYY/MM/DD[/b] | Last Updated: [b]YYYY/MM/DD[/b]\r\nBPM: [b]BPM#[/b] | Length: [b]Length (Drain)[/b]\r\n[/centre]\r\n[size=120][centre]Here is the BBCode:[/centre][/size]\r\n[box=BBCode][code][centre][b][u]Map Information[/u][/b]\r\n[img]https://osu.titanic.sh/images/icons/forum/MODE.gif[/img]\r\nhttps://osu.ppy.sh/beatmapsets/\r\nCreated: [b][/b] | Last Updated: [b][/b]\r\nBPM: [b][/b] | Length: [b][/b]\r\n[/centre][/code][/box]\r\n","created_at":"2024-07-14T18:38:38.628940","edit_time":"2026-05-21T00:24:41.538118","edit_count":5,"edit_locked":false,"deleted":false,"user":{"id":811,"name":"Nikku","country":"US","created_at":"2024-05-02T19:44:46.952173","latest_activity":"2026-07-01T20:46:23.104524","restricted":false,"activated":true,"preferred_mode":2,"playstyle":4,"banner":null,"website":"https://old.ppy.sh/u/11324794","discord":"nikku514","twitter":null,"location":"Michigan","interests":"Koishi"}},{"id":24805,"topic_id":2769,"forum_id":12,"user_id":2302,"content":"[quote=Digitalfear117]Novice:\r\n\r\n00:22:750 (3) - this object collides with the old hp bar, I would prefer if this were moved down slightly [color=green].[/color]\r\n00:37:493 (4,5) - ^ [color=green][b]fixed[/b][/color]\r\n\r\n00:19:321 (3,4,1,2) - Patterns like this are hard for new players to read, I think one should avoid using patterns like this for easy/normal difficulties. Remember most new players will use the default skin, up until this point they have not encountered any rhythm gaps like this, so what are they not going to intuitively sense that there is a gap. New players also struggle to determine sliderends vs sliderheads they pretty much just follow the flow of the map, and they are likely to go from 00:20:693 (1) - to the tail of 00:21:378 (2) - [color=red][b]see below[/b][/color]\r\n\r\n00:39:207 (7,1) - this one is even more egregious, most new players miss reverse arrows completely. I imagine many new players would ignore the reverse and go straight into 00:40:578 (1). if you designed this in a way where the reverse arrows points towards the next object (7 to 1) this would remove the potential reading problems [color=green][b]changed[/b], i thought it looked ugly too[/color][/quote]\r\nI will be quoting RC for context:\r\n\r\n[quote=Ranking Criteria]Every slider must have a clear and visible path of movement to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable cannot be used. [b]A slider's end position must be clear under the assumption that a player has a skin which makes slider end circles [u]fully transparent[/u][/b].[/quote]\r\n[quote=Ranking Criteria]Time-distance equality should be used. [b]Variations are acceptable if they are clearly different from spacing used for different rhythms[/b]. When hit objects are more than 1 beat apart and have relatively high spacing on the playfield, [i]time-distance equality does not need to be as precise[/i].[/quote]\r\n\r\nto respond to your points:\r\n\r\n[quote=Digitalfear117]up until this point they have not encountered any rhythm gaps like this, so what are they not going to intuitively sense that there is a gap[/quote]\r\n\r\nI don't understand how this is true for a 2.2* difficulty. The distance spacing is noticeably larger from the rest, followpoints point directly at the slider head, and approach circles exist. If a new player is keeping up with the rest of the difficulty, it's likely they already have the skill to see the difference between the 1/1 spacing and the 2/1 spacing.\r\n\r\n[quote=Digitalfear117]New players also struggle to determine sliderends vs sliderheads they pretty much just follow the flow of the map[/quote]\r\n\r\nthey will have to learn how to differentiate them then. This seems like a very basic mistake that a player on a relatively challenging normal would make if they did not have the experience to play the rest of the map with the higher general demand on aim and reading","created_at":"2026-02-05T09:49:30.550475","edit_time":"2026-02-05T09:49:30.550478","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":2302,"name":"Cloudpaw","country":"US","created_at":"2025-03-12T06:05:22.464328","latest_activity":"2026-07-02T00:53:06.788175","restricted":false,"activated":true,"preferred_mode":0,"playstyle":14,"banner":null,"website":null,"discord":null,"twitter":null,"location":"TUNDLE TOWN","interests":"COLLECTING KOBOLDS"}},{"id":16371,"topic_id":1486,"forum_id":12,"user_id":809,"content":"General:\r\nThis map uses Perfect Curve Sliders, which are highly discouraged on Titanic. This slider curve type won't work correctly on older clients before late 2012. You can use my modded client to convert 95% identical bezier sliders by selecting all the notes and pressing CONTROL + SHIFT + C. You can then press Okay and it will convert them.\r\n\r\nThis map requires Manual Audio Lead in Time. In my modded client you can go to Song Setup > Audio > Music Track and change the Lead-in to 1400ms. You will need to do this every difficulty. You can also do this by opening each of the .osu difficulty files in a text editor and changing \"AudioLeadIn: 0\" to \"AudioLeadIn: 1400\". Titanic Ranking Criteria requires the first object to start 1500ms after the start of the mp3, by adding 1400ms it will start at roughly 1500.\r\n\r\n\"sliderendclircleoverlay.png\" is incorrectly named, it should be \"\"sliderendcircleoverlay.png\". This won't work on any clients on Titanic though as that feature was added later in 2015 than any of our clients are from. I think keeping it in is fine though.\r\n\r\n\"slidercircle.png\" is an unused file and should be removed\r\n\r\nSome of your difficulties use decimal difficulty settings, these are not allowed on Titanic as they break older clients. Round them to whole numbers (such as CS 4.2 on Backwards, it must be 4 for example)\r\n\r\nNormal:\r\n01:49:723 - Kiai is unsnapped by 18 ms.\r\n\r\n00:32:905 - is missing (Finish) which exists in Hard\r\n02:09:695 - is missing (Clap) which exists in Hard, Backwards!\r\n02:11:295 - is missing (Clap) which exists in Hard, Backwards!\r\n02:12:095 - is missing (Finish) which exists in Hard, Backwards!\r\n02:12:895 - is missing (Clap) which exists in Hard, Backwards!\r\n02:14:495 - is missing (Clap) which exists in Hard, Backwards!\r\n\r\nThis normal difficulty is really rough, it doesn't follow best practice for the kind of flow the normal diffs require, there are too many patterns that are ambiguous for new players.\r\n\r\n00:11:716 (4,5,6,1) - This pattern may be confusing for new players. Players may go from 4, 5, to 1 and completely miss 6. It's important in low difficulties like Easy and Normal diffs for you to ensure that there are as few moments as possible that can be misread. Players at this skill level struggle with reading more than just about anything else.\r\n00:12:516 (6,1,1) - this is too much NC usage for a normal, you should keep combos bigger on lower difficulties\r\n00:15:316 (4) - This object feels like it's in the middle of nowhere, you should keep it in line with the flow. Placing it at x208 y32 makes it feel much better for example\r\n00:30:516 (2) - avoid sliders with multiple reverse arrows on lower difficulties\r\n00:34:305 (3,4,5) - Imagine a new player using the default skin, they will be using a skin with sliderends. players are likely to click on the tail of 5 instead of the head because of the flow you have created here.\r\n00:43:305 (3,2,3) - imo you should avoid small overlaps like this, it just makes the diff look a little messy. Also I'm not a fan of how the tail of 3 goes into the previous object.\r\n00:44:905 (3) - This note is not properly distance snapped correctly, it's 1.2 compared to 1.0\r\n00:46:505 (1) - This note is not properly distance snapped correctly, it's 0.8 compared to 1.0\r\n00:53:305 (8) - this note is quite hidden, avoid notes that are completely overlapped as stated in the ranking criteria\r\n01:03:305 (5,6) - stuff like this is needlessly hard to read, have 5 point directly instead the head of 6 to ensure the player won't get tripped up.\r\n01:09:305 (2,3,4) - I'd prefer if 3 was in line with 4\r\n01:12:105 (2,3,4) - same issue, 3 is so far away, and so out of line with 2 and 4 that players are likely to miss 3 entirely\r\n01:24:905 (2,3,4,5) - this is way too much note clutter, players will definitely get confused with this. Honestly I don't even really hear any sounds at 01:25:905, I'd just extend 01:25:705 (4) - to the red tick which will make this pattern easier to play as well.\r\n01:39:105 (6,1) - another overlapping problem, this is just so messy\r\n01:39:905 (1,2,3,4,5,6) - :sob:\r\n01:54:505 (2,3,4,1) - More difficult to read flow\r\n01:57:705 (3,4) - This would be so much easier if the reverse arrow pointed towards 4 at least, but having it point away you are setting up new players for failure as they are now moving in the wrong direction of the next note\r\n02:01:095 (3,4) - You are once again pointing players into the tail instead of the head of the next note, and this overlap is quite nasty\r\n02:05:695 (5,6,1) - ambiguous flow for new players\r\n02:08:095 (2,3,4) - you should keep 3 in the flow of the pattern\r\n\r\nImo this normal diff needs to be completely reworked for object placement, this is unrankable as is.\r\n\r\nBackwards:\r\n00:32:916 - Slider head unsnapped by 11 ms.\r\n00:33:316 - Slider tail unsnapped by 11 ms.\r\n00:56:705 (1,2) - bro what is this distance these two sounds are completely identical to 00:57:505 (1,2) - and yet the spacing on the first set is 3.5x compared to 1.12x, this doesn't make sense and isn't justified.\r\n01:23:505 (9) - the sound here is louder than the sound here 01:23:705 (10), yet 10 is the one with the large distance increase, this just doesn't make sense. If you are going to do big jumps, do them when there is good song emphasis for it. 01:24:105 (1) - this sound for example is super emphasized, this would be a much better place for a large change in spacing!","created_at":"2025-04-28T20:27:45.540100","edit_time":"2025-04-28T20:29:57.160687","edit_count":2,"edit_locked":false,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":15132,"topic_id":1208,"forum_id":12,"user_id":2283,"content":"[quote=Digitalfear117]Nice map, I don't have too many complaints. Just a few minor things that need to be changed\r\n\r\nMore manual lead in time is required for this map. Please add 500 more ms of manual lead in time. Ranking criteria for Titanic states: \"Manual lead in time must be added to ensure the first object starts after 1500ms\", since your first note is at 33ms, you need 1500ms in total.\r\n\r\nBaciary - Jak sie bawia ludzie (Furball).osb goes unused, please remove this file when you update the map next time.\r\n\r\nYour background file size is too large. Ranking Criteria requires the filesize to be under 2.5mb, the size isn't the issue here it's the format. I have converted it to jpg at 100% which brought it down to 2.3mb. https://cdn.discordapp.com/attachments/1034419409801973901/1349492100541976730/IMG_4607.zip?ex=67d34bf5&is=67d1fa75&hm=b9f963094433484698cd8d4cee0d7e12e09643a3e2abef73f86a779c1999bf48&\r\n\r\nJust note that most osu! clients will automatically downscale the bg to 768p if you use a jpg image. There is no way around this except for using a client without this feature. My modded client will not do this, and also clients b699 and older shouldn't do this.\r\n\r\nPoke me for recheck when ready.[/quote]\r\n----------------------\r\n\r\n- removed osb\r\n- got the background down to 965kb\r\n- fixed leadin time","created_at":"2025-03-13T19:07:28.378851","edit_time":"2025-03-13T19:10:11.117838","edit_count":2,"edit_locked":false,"deleted":false,"user":{"id":2283,"name":"Furball","country":"PL","created_at":"2025-03-06T19:45:48.326505","latest_activity":"2025-05-16T21:27:24.472576","restricted":false,"activated":true,"preferred_mode":0,"playstyle":1,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":15087,"topic_id":1208,"forum_id":12,"user_id":809,"content":"Nice map, I don't have too many complaints. Just a few minor things that need to be changed\r\n\r\nMore manual lead in time is required for this map. Please add 500 more ms of manual lead in time. Ranking criteria for Titanic states: \"Manual lead in time must be added to ensure the first object starts after 1500ms\", since your first note is at 33ms, you need 1500ms in total.\r\n\r\nBaciary - Jak sie bawia ludzie (Furball).osb goes unused, please remove this file when you update the map next time.\r\n\r\nYour background file size is too large. Ranking Criteria requires the filesize to be under 2.5mb, the size isn't the issue here it's the format. I have converted it to jpg at 100% which brought it down to 2.3mb. https://cdn.discordapp.com/attachments/1034419409801973901/1349492100541976730/IMG_4607.zip?ex=67d34bf5&is=67d1fa75&hm=b9f963094433484698cd8d4cee0d7e12e09643a3e2abef73f86a779c1999bf48&\r\n\r\nJust note that most osu! clients will automatically downscale the bg to 768p if you use a jpg image. There is no way around this except for using a client without this feature. My modded client will not do this, and also clients b699 and older shouldn't do this.\r\n\r\nPoke me for recheck when ready.","created_at":"2025-03-12T21:24:31.064322","edit_time":"2025-03-12T21:24:31.064333","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":10885,"topic_id":560,"forum_id":23,"user_id":809,"content":"[centre][size=150]My modded client with advanced theming, mapping capabilities, submitting benchmark scores, and gameplay changes![/size]\r\n[img]https://i.ibb.co/C5b2jH8C/image.png[/img][/centre]\r\nThere are many many features added to this client! To get a full idea of how much work went into this mode please check out the modified Changelog on the bottom right of the client!\r\n[b]Expect a few bugs![/b] If you find some, please respectfully let me know so I can attempt to fix it!\r\n[box=Download Link:]\r\nNEW! Version 5.4.2 (6-14-2026)! 64 Bit is the recommended release. 32 Bit still includes the old DirectX 9 Renderer though if you require it, and includes exe's to run on older OSes.\r\n\r\n64 Bit:\r\nFaster Titanic Download:\r\nhttps://cdn.titanic.sh/digitalclient/b20130303%20Digital%20Client++%205.4.2%20x64.7z\r\nMediaFire Mirror:\r\nhttps://www.mediafire.com/file/7szqhw0srkf80bj/b20130303_Digital_Client%252B%252B_5.4.2_x64.7z/file\r\n\r\n32 Bit:\r\nFaster Titanic Download:\r\nhttps://cdn.titanic.sh/digitalclient/b20130303%20Digital%20Client++%205.4.2%20x86.7z\r\nMediaFire Mirror:\r\nhttps://www.mediafire.com/file/a8rns7qnyjv4mxd/b20130303_Digital_Client%252B%252B_5.4.2_x86.7z/file\r\n\r\nI'll likely stop providing a mirror in the future, so let me and Levi know if the titanic download does not work for you.\r\n\r\nHere are some an older versions if you want it for some reason...? I don't remove features usually so idk why you would want these:\r\nVersion 5.1.0a (4-1-2026):\r\n64 Bit: https://www.mediafire.com/file/dwx4pzemg660niy/b20130303+Digital+Client++++5.1.0b+x64.7z/file\r\n32 Bit: https://www.mediafire.com/file/npepi4m6zuv3zb8/b20130303+Digital+Client++++5.1.0b+x86.7z/file \r\nVersion 4.4.31 (12-25-2025): https://www.mediafire.com/file/p3oy7lbkbpc8okz/b20130303_Digital_Client%252B%252B_4.4.31.7z/file\r\n[/box]\r\n[box=Installation:]\r\nInstallation Files:\r\nThere are two different downloads. 64 Bit is meant for systems made in the last 20 or years running Windows 10 or 11. 32 Bit is meant for older systems, or for those who need to use the old osu! DirectX renderer.\r\n\r\nFor the 64 bit version you must have .NET 10 to run this version. You can download it here if you don't have it: https://dotnet.microsoft.com/en-us/download/dotnet/10.0\r\n\r\nFor the 32 bit version you must have .NET Framework 4.8 to run the main executable. You can download it here if you don't have it: https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48\r\n\r\nThere are also included compatibility exe's for different .NET Framework versions in the 32 bit release! For example if you want to run Digital Client on Windows XP, Windows Vista, or Base Windows 7, use the .NET Framework 4.0 Build! You can find instructions in the \"Compatibility Executables\" folder! You will just copy 3 files and be good to go!\r\n\r\nLinux:\r\nTry this guide made by Isshiki Kaname to improve the performance of osu! under wine! https://osu.titanic.sh/forum/3/t/721/\r\n\r\nHow to setup the game files:\r\n[list][*]Extract the game files to a small directory location. This makes things on easier on the game. Such as C:\\osu!\r\n[*]DO NOT copy your db files from other osu! installations. In game, inside of Settings > Maintenance you can set Digital Client to read Songs, Skins, and your collections database dile from another location if you want!\r\n[*]You should be ready to play the game! Just open the exe. I recommend going into settings and changing some settings. Like setting frame limiter to unlimited. After this you can explore the vast amount of customization available to you![/list]\r\n[/box]\r\n[box=Mapping Tools:]\r\nWe have a special version of Mapping Tools for use with both Digital Client and un!stable. You can download it here: https://github.com/khang06/Mapping_Tools/releases[/box]\r\n[box=Major Features/Changes]\r\n[centre][size=125]Switch between Classic and Modern Graphics and Gameplay![/size]\r\nMy client allows you to get modern quality of life features while enjoying classic graphics and gameplay! Or, if you want a more modern experience, switch to Modern Skin Style and see the graphics and gameplay become more like modern!\r\n[size=125]Modern Star Ratings[/size]\r\nThanks to Oreeeee, we have Modern Star Rating calculations! You will no longer be forced to have the terrible star ratings seen in other old clients!\r\n[size=125]OpenTK OpenGL Support[/size]\r\nThanks to Khangaroo, this client is the only one that has stable like OpenGL performance, and classic DirectX rendering! In OpenGL, this client should feel nearly as smooth as Stable!\r\n[size=125]Discord Connectivity[/size]\r\nAnother huge feature by Oreeeee, your activity on this modded client can be seen by others on Discord! They will see what map you are playing, editing, if you are in multiplayer, browsing the web using in the game browser! You can also disable this if you don't like\r\n[size=125]Overhauled Editor[/size]\r\nMy Client features numerous additions, backported features, and forward ported features to make this the ultimate editor for Titanic users!\r\n[size=125]Benchmark Submission[/size]\r\nosu! includes a hidden benchmarking feature, this gives you an idea of how good your pc is at running osu! My Client allows you to use the benchmark, and submit the score to compare against the other users on Titanic!\r\n[size=125]Built in Web Browser[/size]\r\nMy client offers a basic built in web browser! This allows us to include helpful wikis, and allows you to browse older style webpages! It offers bookmarking too!\r\n[size=125]Built in pp Estimation[/size]\r\nSee the potential pp for maps based on your mods! This is seen under the star rating!\r\n[size=125]So many more features and bugfixes![/size]\r\nThis is a major overhaul of b20130303, with custom, backported, forward ported features, this client attempts to offer the most unique and best experience on Titanic![/centre][/box]\r\n[box=Theming:]\r\n[centre][size=125]Switch the osu! cookie to any other cookies throughout osu!'s history with this new custom cookie selector page![/size]\r\n[img]https://i.imgur.com/lBG3M6s.gif[/img]\r\n\r\n[size=125]Switch the background to any background from osu!'s history with this new custom background selector page![/size]\r\n[img]https://i.imgur.com/n395GmU.gif[/img]\r\n\r\n[size=125]Change the main menu buttons to any one in osu!'s history. This includes new custom ones as well for \"Special\" as the 2007 and 2014 clients never had these[/size]\r\n[img]https://i.imgur.com/gc2iUeJ.png[/img]\r\n\r\n[size=125]2x texture support throughout the game![/size]\r\nNow you don't have to deal with blurry textures in your skin\r\n\r\n[size=125]Switch between modern main menu assets, skin loading, direct, mode changing, and so much with the use of the Skin Style (Classic on the left, Modern on the right)[/size]\r\n[img]https://i.imgur.com/76bDA5R.png[/img]\r\n\r\n[size=125]Nearly all assets in the original default style have been upgraded to 2x. No more blurry textures with the original art style![/size]\r\n[img]https://i.imgur.com/iiZ5vwQ.png[/img]\r\n\r\n[size=125]Choose a different skin depending on the game mode, editor, and editor test![/size]\r\n[img]https://i.ibb.co/PGkdsGwr/image.png[/img]\r\n\r\n[size=125]Try out different slider renderers![/size]\r\nDigital Client has all the classic osu! slider renderers, plus new custom ones, and recreated ones from other games!\r\n[img]https://i.ibb.co/Wv2WCsPy/image.png[/img]\r\n\r\n[size=125]Here are some more screenshots showing some potential themes you can choose![/size]\r\n[img]https://i.imgur.com/k3SuRli.png[/img]\r\n[img]https://i.imgur.com/HteEQOr.png[/img]\r\n[img]https://i.imgur.com/1AmhUre.png[/img]\r\n[img]https://i.imgur.com/agIBstN.png[/img]\r\n[img]https://i.imgur.com/MDBoCVC.png[/img]\r\n[img]https://i.imgur.com/pds1IRK.png[/img]\r\nRecreate different versions of osu! or mix and match to make your own new favorite look!\r\n\r\n[size=125]So many more options, it's hard to cover them all![/size]\r\n[img]https://i.imgur.com/CvYSCbN.gif[/img][/centre][/box]\r\n[box=Mapping Enhancements:]\r\n[centre][size=125]See the slider curve type of any slider based on it's  skeleton color![/size]\r\n[list][*]Aquamarine for Catmull\r\n[*]Yellow for Bezier\r\n[*]Red for Linear\r\n[*]Purple for PerfectCurve[/list]\r\n[img]https://i.imgur.com/QgXZ1DG.png[/img]\r\n\r\n[size=125]Use hotkeys to switch between slider curve types![/size]\r\nRecreating the feature from  older clients such as b904!\r\n[img]https://i.imgur.com/0Yhv20e.gif[/img]\r\n(If you choose to disable this features it will work like stable)\r\n\r\n[size=125]Perfect Curve Converter Tool![/size]\r\n[img]https://i.imgur.com/BFg2p51.png[/img]\r\nConverter tool the converts modern style perfect curves so legacy types compatible on older clients. Offers an automatic converter, or a user controlled one for total control!\r\n\r\n[size=125]Background Image Combo Color Picker[/size]\r\n[img]https://i.imgur.com/8J58ueP.png[/img]\r\nTool that will pick colors from your current background image to make picking good combo colors easier!\r\n\r\n[size=125]Add custom slidertrack borders and fills from within Song Setup![/size]\r\n[img]https://i.imgur.com/yEESNQW.gif[/img][img]https://i.imgur.com/bTXPUEy.png[/img]\r\n\r\n[size=125]User Rotatable Grid Lines (Experimental)![/size]\r\nAllows you to rotate the Grid lines when mapping! Grid snapping also works while rotated!\r\n[img]https://i.imgur.com/Dc900g5.png[/img]\r\n\r\n[size=125]Media Reencoder Tool[/size]\r\n[img]https://i.imgur.com/8XxTWMK.png[/img]\r\nConvert videos and audio files to be Ranking Criteria compliant, as well as compatible on all osu! clients!\r\n\r\n[size=125]Editor Theming![/size]\r\nMake the editor look like the 2007 , 2008, 2013, 2014  (Stable) versions! There's even a bonus editor theme that recreates Stable Lazer Transitional, and for Hexis!\r\n[img]https://i.imgur.com/3pnaN7k.png[/img]\r\n\r\n[size=125]Backported and Massively improved AiMod![/size]\r\n[img]https://i.imgur.com/Ifyh08I.png[/img]\r\nThis will tell you how unsnapped objects are,  warns you if your background image is too small or too high for ranking criteria, checks if you audio file is the correct bitrate (192kbps for mp3, 208kbps for ogg) and no many other minor fixes! Normally this client doesn't even have a functioning AiMod!\r\n\r\n[size=125]Unhinged Distance Snap and Unhinged Beat Snap Divisor[/size]\r\nEver wanted to map in 1/32? or use 16.0x distance spacing? Enabling these settings let's you make in way more ways than originally possible! The best part is this  maps made with this still work on stable or lazer correctly!\r\n[img]https://i.imgur.com/x3uboGa.png[/img]\r\n\r\n[size=125]Ported Hit Animations[/size]\r\nWant to see the circles fade away in the editor as they would in gameplay? Now that's been added as an option!\r\n[img]https://i.imgur.com/NAqOJqq.png[/img]\r\n\r\n[size=125]Ported Stable Animation Speeds[/size]\r\nOld animations feel too slow? Too many objects on screen? Enable this to recreate Stable's animation speeds! Here is a clip of both enabled vs both disabled\r\n[img]https://i.imgur.com/krDbq5e.gif[/img]\r\n\r\n[size=125]Background dim in the editor![/size]\r\nYou can now change the background dim of the editor! It even changes in real time!\r\n[img]https://i.imgur.com/hK1devD.gif[/img]\r\n\r\n[size=125]Added widescreen support for storyboards![/size]\r\n[img]https://i.imgur.com/g5WCx1A.png[/img]\r\n\r\n[size=125]Added decimal support for difficulty settings![/size]\r\nRemember, you cannot use decimal difficulty settings  on titanic, this is designed for making maps for bancho!\r\n[img]https://i.imgur.com/qNPk271.png[/img]\r\n\r\n[size=125]New custom graphics for 2007 theme![/size]\r\nAdded a custom lock notes, clap,  and hold note asset, as well as made smaller version of whistle and finish to better fit the modern editor!\r\n\r\n[size=125]Improved uploading workflow for older maps![/size]\r\nYou can now skip the force save that happens when you update maps, this way you can upload maps made on old clients without having them break from their original client!\r\n[img]https://i.imgur.com/HV6f6Dq.png[/img]\r\n\r\n[size=125]Remove the 2 difficulty requirement to move to pending![/size]\r\nThis way you can make 1 difficulty sets! Useful if you are mapping long songs\r\n\r\n[size=125]Ported Taiko and CtB editors![/size]\r\nNow you can properly see the taiko don and kats in editor! Just like more recent versions! In CtB moving an object vertically will no longer affect the reported distance of the notes\r\n[img]https://i.imgur.com/iauWEmm.png[/img]\r\n\r\n[Size=125].ogg Audio File Support Returns![/size]\r\npeppy removed the ability to drag a new ogg file into the game to make a new map, I have restored this functionality.\r\n\r\n[Size=125]Legacy Grid Size 0 returns![/size]\r\nI don't know why you would want to use this, but it's awesome that it's back!\r\n[img]https://i.imgur.com/BO5Pen7.png[/img]\r\n\r\n[size=125]General bugfixes![/size]\r\nFixed some bugs with SV, legacy mania sliders, loading of elements, saving of maps, etc.\r\n[/centre][/box]\r\n[box=Gameplay Enhancements:]\r\n[centre][size=150]Skin Style effects gameplay style![/size]\r\nWIP\r\n\r\n[centre][size=150]Legacy features![/size]\r\nThese features were changed or removed through the games history, however you can use them in Digital Client!\r\n\r\n[size=125]Pass requirement to use background dim and disable storyboard/video[/size]\r\n[img]https://i.imgur.com/oX3pKJG.png[/img]\r\n\r\n[size=125]Hyperdash Dim Effect![/size]\r\nIdk what peppy was cooking up with this one\r\n[img]https://i.imgur.com/vWoFvqS.gif[/img][/centre][/box]\r\n[box=Benchmark Submission:]\r\n[centre][size=125]In my client you can now use and submit scores from the hidden benchmark feature! Try to get the highest score possible![/size]\r\nYou can find the button in Options on the Graphics tab, along with the Leaderboard button\r\n[img]https://i.ibb.co/bg1TXZTD/image.png[/img]\r\nHere is a look at the custom Benchmark Leaderboard page:\r\n[img]https://i.ibb.co/cX7mjLb2/image.png[/img]\r\n\r\nHere are a few tips to increase your benchmark scores:\r\n[list][*]Make sure you never tab out of osu! it framerate limits the game to 30fps if you do, greatly lowering your score!\r\n[*]Make sure to close all other programs to squeeze or more performance\r\n[*]You can set your resolution to a stupidly low 3 x 2\r\n[*]Then press escape and go to the main menu\r\n[*]Now press B on your keyboard and it will open the Benchmark\r\n[*]Click on the game and wait roughly 45 seconds\r\n[*]You can then close the game and when you reopen it will default back to 240p where you can increase the resolution of the game again\r\n[*]Try overclocking your chip if your CPU can, but  within reason please![/list][/box][/centre]\r\n[box=Known Bugs:]\r\n[centre][size=125]Some bugs are inevitable in a project like this, and some of them are bugs that exist in the vanilla game. These are the ones I already know about but either haven't been able to fix, or just haven't gotten to yet.[/size]\r\n\r\n[list][*]Dragging the windowed game application over to a another monitor can cause texture’s to reload incorrectly, and usually leads to a game crash in DirectX (modded bug)\r\n[*]Whistle sound can play for entire maps sometimes on the Skin Selection screen (vanilla bug)[/box]\r\n[box=Is This Built From Source?]\r\nThis mod was created by taking the version on osekai, and decompiling it into a csproj file with ILSpy.  This was not built by me from the leaked source code. Features that were backported were done so by using decompiled versions of later clients and modified by me to work in my decompiled code base.\r\n\r\nHmm yes, surely we should be checking if 1 == 0, setting boolean flags that never get used, creating new variables, setting them equal to other unused new variables, before finally using it. Thank you decompiled code, you never cease to make me laugh.\r\n[img]https://i.imgur.com/SnCn858.png[/img]\r\n(Yes, I have since cleaned these up lol)[/box]\r\n\r\n[box=Old Feature Screenshots]\r\nThese features all still exist for the most part in one way or another, these screenshots are just super old and I find them funny. How far this client has come.\r\n\r\n[size=125]Cursor Size![/size]\r\nChoose from 0.1x to 4.0x!\r\n[img]https://i.imgur.com/JrlNmtX.png[/img]\r\n\r\n[size=125]Change gamemodes from the regular Play screen, or use the Special screen![/size]\r\nThis can be enabled by using the \"Modern\" Skin Style. If you would prefer to still see the original graphics you can always check off \"Prefer Old Graphics\" in Theming\r\n[img]https://i.imgur.com/KayDE19.png[/img][/box]","created_at":"2024-08-05T20:52:31.781406","edit_time":"2026-06-15T04:39:09.726766","edit_count":114,"edit_locked":false,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":28152,"topic_id":3264,"forum_id":11,"user_id":69,"content":"This set is not long enough to be ranked. Ranking criteria states: \"Mapsets must have a total drain time of at least 90 seconds (1 minute and 30 seconds). This applies to map requests too, and this set needs at least one additional difficulty, or to be extended in such a way that it's drain time meets 90 seconds.\r\nAlternatively, if there are other unranked sets of this song that are either from this time period, or are old-style in general, we could make a combined set so it can be ranked.","created_at":"2026-05-17T19:17:54.721153","edit_time":"2026-05-17T19:25:07.723253","edit_count":1,"edit_locked":false,"deleted":false,"user":{"id":69,"name":"Cuddles","country":"US","created_at":"2023-11-22T14:59:57.567478","latest_activity":"2026-07-01T21:19:58.908672","restricted":false,"activated":true,"preferred_mode":0,"playstyle":2,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":20335,"topic_id":2069,"forum_id":12,"user_id":809,"content":"I haven’t looked at the map, however you do not need 2 diffs for ranking. RC states that any set needs at least 90 seconds of drain time for ranked. Here is our ranking criteria https://osu.titanic.sh/wiki/en/Ranking%20Criteria\r\n\r\nOlder clients require 2 difficulties to move to pending, you can use Digital Client to avoid this issue, however if it did get ranked while in WIP it would automatically get moved anyways.","created_at":"2025-08-21T10:10:38.179759","edit_time":"2025-08-21T10:10:38.179771","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":11749,"topic_id":675,"forum_id":12,"user_id":905,"content":"Just want to tell you that drain time rules for the difficulty spread isn't applied on Titanic's ranking criteria, which mean u can rank the map without low diffs [i](Easy, Normal)[/i]\r\n\r\nIt is back to your choice if you want to make Easy and Normal or not, so good luck with the map!","created_at":"2024-10-03T16:27:54.656122","edit_time":"2024-10-03T16:28:32.021715","edit_count":1,"edit_locked":false,"deleted":false,"user":{"id":905,"name":"arutama","country":"ID","created_at":"2024-06-11T10:14:49.779824","latest_activity":"2026-06-19T13:16:07.007397","restricted":false,"activated":true,"preferred_mode":0,"playstyle":13,"banner":null,"website":"https://osu.ppy.sh/u/arutama","discord":"arutama","twitter":"https://twitter.com/arutamaofficial","location":"Indonesia","interests":"Playing lower difficulties "}},{"id":5073,"topic_id":231,"forum_id":11,"user_id":809,"content":"I think maps like this should be made to go through a round of modding before being ranked. I understand that the bar for ranking criteria will most likely be lower here than on bancho, however things like offset, and bpm, and rhythms being utilized correctly should not be compromised on. These things would also help new mappers, as it will show them how they can improve their map!","created_at":"2024-05-14T06:31:34.946000","edit_time":"2024-05-14T07:01:10.316000","edit_count":1,"edit_locked":true,"deleted":false,"user":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null}},{"id":18297,"topic_id":1750,"forum_id":6,"user_id":2298,"content":"The concept is in editing beatmap submission date on beatmap page or by submitting it with incorrect time on pc (which will lead to automatically determined date on beatmap page). Allowed beatmap submission date should be in range between first ever ranked map that is \"DISCO PRINCE\" by peppy (2007.10.06) and current. Also specify ranking criteria rule (if it's applicable) to not set submission date until year when beatmap mapping style was commonly used by most of mappers, e. g.: we have never used cool slidershapes and uncommon object rotation until these features implementation, so date should be in range between object rotation implementation and current.","created_at":"2025-06-20T19:15:14.201604","edit_time":"2025-06-20T19:15:14.201615","edit_count":0,"edit_locked":false,"deleted":false,"user":{"id":2298,"name":"Windows 9","country":"RU","created_at":"2025-03-10T21:07:51.178456","latest_activity":"2026-07-01T20:40:37.173537","restricted":false,"activated":true,"preferred_mode":0,"playstyle":8,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":"osu stable is running in 1 fps"}}],"topics":[{"id":3137,"forum_id":13,"creator_id":809,"icon_id":null,"title":"Ranking Criteria Rule Change Proposal","status_text":null,"views":1530,"post_count":53,"announcement":true,"pinned":false,"created_at":"2026-04-19T10:33:40.791962","last_post_at":"2026-05-14T00:51:38.924104","locked_at":null,"creator":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null},"icon":null},{"id":2040,"forum_id":13,"creator_id":3071,"icon_id":null,"title":"Current Ranking Criteria","status_text":null,"views":405,"post_count":2,"announcement":false,"pinned":false,"created_at":"2025-08-14T02:17:16.495590","last_post_at":"2025-08-14T03:33:47.594463","locked_at":null,"creator":{"id":3071,"name":"Jason X","country":"LU","created_at":"2025-07-29T13:58:39.464075","latest_activity":"2026-06-29T07:25:37.535802","restricted":false,"activated":true,"preferred_mode":1,"playstyle":5,"banner":null,"website":null,"discord":null,"twitter":"https://twitter.com/Jason13_x","location":"Wendland, Germany","interests":"Rythm is just a click away!"},"icon":null},{"id":243,"forum_id":11,"creator_id":809,"icon_id":null,"title":"BAT Ranking Criteria Questions","status_text":null,"views":3331,"post_count":449,"announcement":false,"pinned":false,"created_at":"2024-05-19T19:06:12.007000","last_post_at":"2024-05-31T19:00:59.684000","locked_at":"2024-07-13T20:40:43.587829","creator":{"id":809,"name":"Digitalfear117","country":"US","created_at":"2024-05-02T17:12:30.884330","latest_activity":"2026-07-01T22:46:24.861333","restricted":false,"activated":true,"preferred_mode":0,"playstyle":6,"banner":null,"website":null,"discord":null,"twitter":null,"location":null,"interests":null},"icon":null}]}